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Post by Asaemon on Nov 29, 2021 18:55:17 GMT 1
20. Alter Egos Alter-Egos are essentially “masks”; they allow a worker to have several identities (or even the same identity just with a different picture or biography) that can be used depending on who hires him.
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Post by Asaemon on Nov 29, 2021 18:55:31 GMT 1
21. Gimmicks Some gimmicks have special attributes; these are extra bonuses or penalties that apply in certain conditions. These are highlighted in blue.
Brute | Used for characters who use their size and strength to destroy. Special attributes: Workers using this gimmick get greater bonuses when booked to look dominant, but get higher penalties when losing to Comedy or Gimmicky gimmick types.
| Cocky
| Used for overly-confident or arrogant characters. Special attributes: Workers using this gimmick will find that wins and losses have a greater impact on popularity and momentum changes than normal.
| Comedy
| Used for laughs or comic relief. Special attributes: Workers using this gimmick take less damage to their popularity from losses, but will be penalised when used in an upper midcard or main event role in promotions that do not have a heavily comedic product.
| Cool
| Used for laid-back \ confident characters. Special attributes: Workers using this gimmick will find that wins and losses have a greater impact on popularity and momentum changes than normal.
| Crazy
| Used for insane or out-of-control characters.
| Gimmicky
| Used for characters who are unrealistic, not grounded in reality, or fantasy-based. Special attributes: Workers using this gimmick get greater penalties when losing to Legitimate or Realistic gimmicks, get greater penalties when over-exposed in lengthy matches or angles, but gain momentum faster normal.
| Legitimate
| Used to portray genuine fighters \ athletes. Special attributes: Workers using this gimmick get greater bonuses when booked to look dominant, but get higher penalties when losing to Comedy or Gimmicky gimmick types.
| Realistic
| Used for characters who are grounded in reality and act like normal people would. Special attributes: Workers using this gimmick get higher penalties when losing to Comedy or Gimmicky gimmick types.
| Unique
| Used for gimmicks that defy description, one-of-a-kind characters that do not really fall into any other category.
| Weasel
| Used for cowardly two-faced characters.
| Weird
| Used for odd-ball characters.
| Wholesome
| Used for idealistic “good guy” characters.
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Gimmick Settings Risk | The higher the value, the riskier the gimmick is in terms of content (i.e. the higher it is, the more offence it is going to cause.) | Difficulty | The higher the value, the harder this gimmick is to get to work, and therefore the higher the risk that it will flop. The lower the value, the easier it is to get to work. | Subtlety
| The higher the value, the more subtle the gimmick is. The lower the value, the more cartoon-like and overblown it is.
| Racial Types
| These are the racial types who can realistically play the gimmick.
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Post by Asaemon on Nov 29, 2021 18:56:41 GMT 1
22. Chemistry
The chemistry section allows you to preset results. Under normal circumstances, all chemistry is randomly created at the start of each new game. If the game finds some preset chemistry, it will use that instead.
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Post by Asaemon on Nov 30, 2021 19:49:29 GMT 1
23. Excursion
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Post by Asaemon on Nov 30, 2021 19:49:40 GMT 1
24. Starting Injuries
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Post by Asaemon on Nov 30, 2021 19:49:48 GMT 1
25. Moves Moves (and Move Sets) are not required to play the game; they simply add flavour to match reports. They can safely be left entirely blank without any issues at all.
Move Type Impact Move
| An Impact move is one where the victim gets hit with it and then the attacker makes a pinfall.
| Pinfall Move
| A Pinfall move is one where the victim ends up in a pinning predicament as a result of the move itself. | Submission Move
| A Submission move is one that ends in a tap out. |
Move Level Finisher | A finisher is a move that is used to end a match.
| Secondary Finisher
| A secondary finisher is a move that can end a match, but would only do so if the victor is a high-level star and the victim was a low-level wrestler. | Uber Finisher
| An uber-finisher is a move so impressive and deadly that it is only used in special occasions, and even then, only rarely. |
Marinete A martinete is a move where the victim is spiked directly onto his head, such as with a piledriver. They are highly illegal in Mexico.
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Post by Asaemon on Nov 30, 2021 19:49:53 GMT 1
26. Move Sets
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Post by Asaemon on Nov 30, 2021 19:50:00 GMT 1
27. Starting Absences
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Post by Asaemon on Nov 30, 2021 19:50:04 GMT 1
28. Starting Morale
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Post by Asaemon on Nov 30, 2021 19:50:09 GMT 1
29. Starting Storylines
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