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Post by Be the Booker on Jul 1, 2024 15:01:25 GMT 1
TEW IX announced!
The newest game in the TEW franchise, Total Extreme Wrestling IX, will be released by Grey Dog Software in just a few weeks. The public beta of TEW IX will be released on Saturday July 27th. The public beta is free to play and offers a fully functional version of the game, but with a limit on how many months of in-game time you can play. This allows you to "try before you buy" and gives us the opportunity to address any installation or gameplay issues before the game goes on sale. The full retail release of TEW IX will be one week later on Saturday August 3rd. The price will be confirmed closer to release.
Frequently Asked QuestionsQ Why is it called TEW IX and not TEW2024? A We've decided to make this change to the naming scheme because having a year in the title is generally used to denote an annual release. As there are several years between modern TEW releases, we felt a switch to numbers would be more appropriate going forward.
Q What will the licensing situation be? A The game will be under the QLM license system that Grey Dog Software has been using for the past couple of years. As those who have used it will know, this is a much easier to use and more convenient system than the old Elicense system that was used in the past.
Q Will I be able to continue my TEW2020 save games?
A No, as they are two separate products. As usual, a converter is provided so that TEW2020 databases can be converted to work with TEW IX.
Q What new features and changes will there be? A The Developer's Journal starts today and will be used to reveal new features and changes. There will be at least one entry every weekday between now and the game's release. As usual, a lot of the changes come directly from posts that people have made in the Suggestions forum over the past four years.
Q Is this an entirely new game? A TEW IX uses the same base as TEW2020, so you'll recognise the general layout and concepts - this is because there's no sense in "reinventing the wheel" when we already have a very popular, stable basis to work off. The new features and changes are applied on top of that foundation to enhance and expand the game.
Q Will there be a Mac version?
A No. Grey Dog Software only produces Windows-based games.
Q Will I meet the minimum requirements? A Although TEW IX is significantly bigger than TEW2020, if your computer is able to play the latter, you will definitely be able to play the new game too.
Q What times will the release be? A To avoid a large spike in traffic and the problems that causes, we will not be announcing an exact time for release. It will, however, be handled by Grey Dog Software and so be on US time.
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Post by Be the Booker on Jul 1, 2024 15:03:13 GMT 1
TEW IX developer's journal Day 1
Booking Team / Creative Energy And IdeasEach company can now optionally have a booking team of up to five people. This team is there to assist the head booker in carrying out their duties. At the start of the night of a show, the booking team meets (even if it's just the head booker working alone). Each member is rated on their Booking Skill and generates a new concept to the game, Creative Energy (CE). The higher the skill levels and better the team work together, the greater the levels of CE they will be able to generate. Some CE is automatically spent on the show to fulfil the basic creativity requirement of putting on a wrestling event (the longer the show is, the more CE is required), with a penalty incurred to your final show rating if you don't have enough. Whatever CE is left over is "banked" and can either be saved to be used on future shows or spent on Creative Ideas, which we'll cover in a moment. The booking team is a high-pressure environment and will act as a "hot house"; that is, relationships will tend to act as if they're on steroids, with people who would normally be mildly friendly really bonding and people who'd normally be slightly antagonistic becoming enemies. This means that while you can stuff your booking team with lots of members in order to try and generate more CE, you run the risk of creating more drama; having a chaotic booking team full of people playing politics, particularly if splits develop, can really harm how well it functions. Additionally, people will be always take quite a large morale hit if you kick them off the team, so you have to be careful about who you select - keeping a close eye on the personalities involved and existing relationships is key. Smaller teams have the disadvantage that they don't have as many people contributing CE, but they can be slightly easier to manage and get bonuses (particularly for someone working alone) to simulate greater levels of focus. Overall, finding a balanced, well-adjusted booking team can be a great boon for a company, whereas a dysfunctional one can cause a lot of issues. This makes for a fun game-within-a-game and adds a new dimension to TEW. Oh, and did I mention that people can also request / demand to join the team, get annoyed if their political rivals are on the team, etc, so that you potentially have to navigate tricky backstage politics that have lasting consequences? It's one of the ways that the backstage environment will feel more alive than in previous games. Going back to the Creative Ideas, these are essentially purchasable "booking aids" that can be deployed to give certain effects. The available choices are Creative Finishes, Angle Ideas, Gimmick Ideas, Storylines Ideas and Character Ideas. Each costs a certain amount of CE and then can be used in-game. For example, you might deploy a Creative Finish (via a road agent note) to a big match to try and boost its rating a little more, or use a Gimmick Idea to increase the chance of someone's new gimmick being more successful. Each idea comes with a success rating that tells you how much of a gamble it is (if the gamble doesn't pay off you may actually experience a penalty from using it), an expiry date which you have to use it by, and can also have a random restriction applied to it, such as only being able to be used on a specific worker in a specific situation. When you purchase an idea you can name it so that it's easy to keep track of what you have available to you at any point in time. Overall, these features work together to better simulate the backstage politics of wrestling, make the locker room environment more vibrant, and give some fun extra mini games to help you feel more like you're actually sitting in the booker's chair.
Worker IdeasTying in to the Creative Ideas feature described above, creatively-minded workers on your roster can now come up with their own ideas that automatically get added to your arsenal of stored ideas. You don't have to purchase these, they come for free, but (naturally) are restricted to being used on that worker alone. Of course, if a worker comes to you with a Creative Finish that just happens to be restricted to only being used when he wins, that does mean you might have to change your booking plans.... New attributes have also been added to the game so that more (and less) creative workers can be simulated.
Locking Child Production ValuesBy popular request, you can now set whether your child company is autonomous or not when it comes to changing their own production values or relying on you to do it for them. This gives you greater control and allows you to stop situations where they're behaving in a way you don't want them to.
Backdrops / Stable Backdrops / Alliance Backdrops / Brand Logos And BackdropsMany people like the GIF picture packs that allow custom backdrops to appear behind a worker's picture in game. Previously this was limited to just being the company logo, but this has now been expanded to allow custom backdrops that are specific to the company, stables, alliances and brands. (These have separate subfolders within the Pictures folder to allow them to be easily distributed.) This allow a greater degree of control over how the game looks for each company.
Product NarrativesBy request, several new narratives have been added to allow a company's product to be updated / evolved over time to match reality. This is particularly useful for those making historical databases.
Random Broadcasting Slot LengthBy request, database makers can now set broadcasting contracts to have random lengths rather than needing to pick a specific expiry setting.
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Post by Moore on Jul 1, 2024 16:32:17 GMT 1
The Booking Team option, as well as the chance of having workers giving you their own ideas, particularly stand out for me. Great additions.
It's insane that we're having a new TEW game just the next month. I was thinking to myself it would still take a year or so.
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Post by Be the Booker on Jul 2, 2024 14:53:02 GMT 1
TEW IX developer's journal Day 2
Elimination OrderRoad agent notes can now be used to give precise instructions for the order of elimination in matches. This includes battle royal style matches like the Royal Rumble. You can either fill in every single elimination (e.g. getting compete control over exactly who the eliminations unfold) or just fill in a few and let the game fill in the rest. This has been heavily requested in the suggestions forum and gives those who are detailed-oriented the extra control that they want.
Increased Name SizesBy request from several database makers, the maximum name size for companies and alliances has been raised from 40 to 50 to allow some real world situations to be correctly handled.
Generic Venue CapacityGeneric venues now have an in-built capacity figure based on the region that they're located in. This was by request from several people, and means that venues in smaller regions, such as Hawaii, can no longer get unrealistically huge attendance levels. Note that this applies to generic venues; you're still able to create your own custom venues that break these capacities if you want them to.
Enhanced PromisesWorkers can now promise to put other people over in angles as well as in matches, giving more flexibility to the system and adding some extra detail to the booking section of the game.
Team BondingA new team bonding option has been added when addressing the locker room prior to an event. This brings together the key members of the roster (you, the major stars, the stars, and the locker room leaders) to try and build team spirit. This can build strong friendships and loyalty in a good environment with the right personalities, but if there are any cracks in any of the relationships then this can expose them and make things worse.
Independent Show FrequencyThe frequency of independent shows in each game area can now be adjusted, both at the database level and during individual save games. This includes being able to disable them, selecting from a range of options going from Very Infrequent to Very Frequent, or choosing to use a Smart Selection which creates an optimal level based on the number of available workers in that area. This was another change that has been heavily requested in the past.
Vocal Fans And Company SizeWhen deciding whether the fans will turn against a worker, the company size is now taken into account; this means that smaller companies will have slightly more tolerant fans and not expect such high minimum standards. This is something that was requested by a few people.
Owner / Booker NarrativesNew narrative requirements have been added that allow a narrative to only be triggered if a certain worker is owner or head booker of a company. This allows things like company name changes linked to who is in charge at that point in time.
Extended Bankruptcy Grace PeriodNew companies now get a grace period of three years from their founding, not one, before their financial performance becomes relevant to any bankruptcy calculations. This makes it fairer for newly-generated companies as they have more time to become established and start to turn a profit, and is better for the gameplay as I don't think anyone particularly likes seeing new companies come and go so quickly.
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Post by Be the Booker on Jul 3, 2024 15:25:12 GMT 1
TEW IX developer's journal Day 3
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Post by Asaemon on Jul 3, 2024 16:01:44 GMT 1
Real Heights And WeightsBy popular request, instead of size categories workers will now use real heights and weights. Heights range from three foot to eight foot. The weight range is from 75 to 800lbs. As a natural consequence of this, everything that used to refer to size categories - such as the weight limits on title belts or the search facilities - is now also switched to use the new system. This gives a more realistic feel to the game, makes it easier to get a sense of how big a worker is, and allows a finer degree of control. The converter will automatically 'best guess' appropriate values for TEW IX based on the 2020 size category used. This means that databases will be usable without requiring any editing but, for obvious reasons, it does mean that database makers will need to put in some significant work in order to get everyone to their exact real height and weight if they want absolute precision. There are editing tools to help with this, which will be described in an upcoming journal entry. So the previously removed real heights and weights returns.
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Post by Frank Reed on Jul 3, 2024 17:46:01 GMT 1
The Booking Team option, as well as the chance of having workers giving you their own ideas, particularly stand out for me. Great additions. It's insane that we're having a new TEW game just the next month. I was thinking to myself it would still take a year or so. Definitely. It was a very appropriate mechanic that should be added to the game. What do you think about The Inner Circle feature? It will make the game very realistic, I can't wait to experience it.
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Post by Deleted on Jul 3, 2024 19:55:36 GMT 1
I thought the TEW series was finished and no new games were being made. Think i'll pass on this one, i'd rather spend my money on a game where it's creator listens to suggestions and criticism from the fanbase.
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Post by Moore on Jul 4, 2024 10:32:29 GMT 1
The Booking Team option, as well as the chance of having workers giving you their own ideas, particularly stand out for me. Great additions. It's insane that we're having a new TEW game just the next month. I was thinking to myself it would still take a year or so. Definitely. It was a very appropriate mechanic that should be added to the game. What do you think about The Inner Circle feature? It will make the game very realistic, I can't wait to experience it. It's definitely interesting and I'm curious to see how the mod makers will use that feature. In some promotions, like WWE/F, WCW and ECW, we know who did what on the back and which wrestlers/staff had the most influence, but how can we determine that and assign those roles in smaller companies? It's a nice guessing game.
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Post by Be the Booker on Jul 4, 2024 14:00:35 GMT 1
TEW IX Announcement & Developer's Journal Day 4
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